Projects
Wrist Nebula (Temporarily Public repo)

Creative Director | Pixel Artist | Game Engineer
Frameworks: SpriteKit, UIKit, AVFoundation
Tools: Xcode, Pixaki (on iPad), Apple Motion, and Final Cut Pro X
Description:
Starfighter watchOS Game





Noble Sword (Private repo)
Creative Director | Pixel Artist | Game Engineer
Frameworks: SpriteKit, UIKit, AVFoundation
Tools: Xcode, Pixaki (on iPad), Apple Motion, and Final Cut Pro X
Description:
Noble Sword is a Top-Down action RPG about a boy who's parents have saved the world. They trained him his whole life to take up the mantle as protector. And as his final test he has to conquer three dungeons.




Describe your image

Describe your image

Adding controller functionality...
Adding a sensor system to help detect where the player should be on the z axis...
This is the Sensor Class and Structure:

Here are my Unit tests for the Sensor System :) Still getting better and learning:

Business Plan App (Private)
iOS Developer | Creator and Main Contributor

Frameworks: UIKit
Tools: Xcode, Realm, Icons made with sketch
Language(s):Swift
Description:
Business plan is an app used by Uhaul employee to help with strategy around numbers and data from different stores.

iOS Shoppe Demo (Public)
iOS Developer | Creator and Main Contributor
Frameworks: UIKit

Tools: Xcode, FullStory
Language: Swift
Description:
The iOS Shoppe Demo is a reference application that provides tips and tricks to using FullStory on Native Mobile iOS.





I came up with a hierarchy that looked good to me.

I used reusable xibs for my view elements with no storyboards.
Noble Bout
Creative Director | Pixel Artist | Game Engineer
Frameworks: SpriteKit, UIKit, AVFoundation
Tools: Xcode, Pixaki (on iPad), Apple Motion, and Final Cut Pro X
Description:
Noble Bout is a rock pepper scissors fighting game.
Teamwork:
At this point I have taken in volunteers that are on a more junior level understanding to help with implementation. Not only did I get some extra help but I also gained experience from teaching. When explaining how or why we would do something a specific way it made me think... "Wait why am I doing it this way... Is there a better way?"



This project really gave me the chance to start enforcing style guidelines in PRs created by the developers I have been mentoring.

It has been a lot of fun continuing to add and build upon some style guidelines for engineering our games.


Proelium
Creative Director | Pixel Artist | Game Engineer
Frameworks: SpriteKit, UIKit, AVFoundation
Tools: Xcode, Pixaki (on iPad), Apple Motion, and Final Cut Pro X
Description:
Proelium is a digital RPG boardgames with tokens that represent creatures and beings with their own stats. Tokens can be used to face off against other tokens on the board.


Me and a new developer I have been mentoring had an absolute blast working on this board game hopefully we can get back to it soon...